ContourRepeat3DSpec
public struct ContourRepeat3DSpecDiscrete geometry repeated at stable physical intervals around selected cap contours.
Fields
Section titled “Fields”
enabled
Section titled “enabled”public bool enabledReturns
System.Boolean
provider
Section titled “provider”public ContourRepeat3DProvider providerReturns
TextStudio.ThreeD.ContourRepeat3DProvider
surface
Section titled “surface”public ContourTube3DSurface surfaceReturns
TextStudio.ThreeD.ContourTube3DSurface
orientation
Section titled “orientation”public TextStudio3DAttachmentOrientation orientationReturns
TextStudio.ThreeD.TextStudio3DAttachmentOrientation
customEulerRotation
Section titled “customEulerRotation”public Vector3 customEulerRotationReturns
UnityEngine.Vector3
distribution
Section titled “distribution”public ContourRepeat3DDistribution distributionReturns
TextStudio.ThreeD.ContourRepeat3DDistribution
spacing
Section titled “spacing”public float spacingReturns
System.Single
instanceCount
Section titled “instanceCount”public int instanceCountReturns
System.Int32
density
Section titled “density”public float densityReturns
System.Single
public float phaseReturns
System.Single
cornerPolicy
Section titled “cornerPolicy”public ContourRepeat3DCornerPolicy cornerPolicyReturns
TextStudio.ThreeD.ContourRepeat3DCornerPolicy
cornerClearance
Section titled “cornerClearance”public float cornerClearanceReturns
System.Single
public Vector3 sizeReturns
UnityEngine.Vector3
maxInstancesPerLoop
Section titled “maxInstancesPerLoop”public int maxInstancesPerLoopReturns
System.Int32
includeHoles
Section titled “includeHoles”public bool includeHolesReturns
System.Boolean
surfaceOffset
Section titled “surfaceOffset”public float surfaceOffsetReturns
System.Single
avoidOverlap
Section titled “avoidOverlap”public bool avoidOverlapReturns
System.Boolean
avoidancePadding
Section titled “avoidancePadding”public float avoidancePaddingReturns
System.Single
randomSeed
Section titled “randomSeed”public int randomSeedReturns
System.Int32
positionVariation
Section titled “positionVariation”public float positionVariationReturns
System.Single
scaleVariation
Section titled “scaleVariation”public Vector3 scaleVariationReturns
UnityEngine.Vector3
rotationVariation
Section titled “rotationVariation”public Vector3 rotationVariationReturns
UnityEngine.Vector3
prefab
Section titled “prefab”public GameObject prefabReturns
UnityEngine.GameObject
Properties
Section titled “Properties”
Default
Section titled “Default”public static ContourRepeat3DSpec Default { get; }Returns
TextStudio.ThreeD.ContourRepeat3DSpec