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ContourRepeat3DSpec

StructTextStudio.ThreeDTextStudio.3D
public struct ContourRepeat3DSpec

Discrete geometry repeated at stable physical intervals around selected cap contours.

public bool enabled

Returns

System.Boolean

public ContourRepeat3DProvider provider

Returns

TextStudio.ThreeD.ContourRepeat3DProvider

public ContourTube3DSurface surface

Returns

TextStudio.ThreeD.ContourTube3DSurface

public TextStudio3DAttachmentOrientation orientation

Returns

TextStudio.ThreeD.TextStudio3DAttachmentOrientation

public Vector3 customEulerRotation

Returns

UnityEngine.Vector3

public ContourRepeat3DDistribution distribution

Returns

TextStudio.ThreeD.ContourRepeat3DDistribution

public float spacing

Returns

System.Single

public int instanceCount

Returns

System.Int32

public float density

Returns

System.Single

public float phase

Returns

System.Single

public ContourRepeat3DCornerPolicy cornerPolicy

Returns

TextStudio.ThreeD.ContourRepeat3DCornerPolicy

public float cornerClearance

Returns

System.Single

public Vector3 size

Returns

UnityEngine.Vector3

public int maxInstancesPerLoop

Returns

System.Int32

public bool includeHoles

Returns

System.Boolean

public float surfaceOffset

Returns

System.Single

public bool avoidOverlap

Returns

System.Boolean

public float avoidancePadding

Returns

System.Single

public int randomSeed

Returns

System.Int32

public float positionVariation

Returns

System.Single

public Vector3 scaleVariation

Returns

UnityEngine.Vector3

public Vector3 rotationVariation

Returns

UnityEngine.Vector3

public GameObject prefab

Returns

UnityEngine.GameObject

public static ContourRepeat3DSpec Default { get; }

Returns

TextStudio.ThreeD.ContourRepeat3DSpec