DepthShape
public struct DepthShapeDepth-axis shape modifiers applied to the body between bevels. These turn a straight extrusion into a tapered column, twisted shaft, or bulging pillar without changing the glyph silhouette at t=0 / t=1.
Fields
Section titled “Fields”
public int stepsReturns
System.Int32
taperStart
Section titled “taperStart”public Vector2 taperStartReturns
UnityEngine.Vector2
taperEnd
Section titled “taperEnd”public Vector2 taperEndReturns
UnityEngine.Vector2
taperCurve
Section titled “taperCurve”public AnimationCurve taperCurveReturns
UnityEngine.AnimationCurve
twistDegrees
Section titled “twistDegrees”public float twistDegreesReturns
System.Single
twistCurve
Section titled “twistCurve”public AnimationCurve twistCurveReturns
UnityEngine.AnimationCurve
public float bulgeReturns
System.Single
bulgeCurve
Section titled “bulgeCurve”public AnimationCurve bulgeCurveReturns
UnityEngine.AnimationCurve
Properties
Section titled “Properties”
HasAnyShaping
Section titled “HasAnyShaping”public bool HasAnyShaping { get; }Returns
System.Boolean
Identity
Section titled “Identity”public static DepthShape Identity { get; }Returns
TextStudio.ThreeD.DepthShape