GlyphMeshData
public struct GlyphMeshDataRaw mesh data for a single generated glyph, before assembly into final Unity Mesh.
Fields
Section titled “Fields”
vertices
Section titled “vertices”public Vector3[] verticesReturns
UnityEngine.Vector3[]
indices
Section titled “indices”public int[] indicesReturns
System.Int32[]
normals
Section titled “normals”public Vector3[] normalsReturns
UnityEngine.Vector3[]
public Vector2[] uvsReturns
UnityEngine.Vector2[]
mappingData
Section titled “mappingData”public Vector4[] mappingDataReturns
UnityEngine.Vector4[]
mappingTransform
Section titled “mappingTransform”public Vector4[] mappingTransformReturns
UnityEngine.Vector4[]
autoSmoothAngle
Section titled “autoSmoothAngle”public float autoSmoothAngleReturns
System.Single
geometryDiagnostics
Section titled “geometryDiagnostics”public TextStudio3DGeometryDiagnostics geometryDiagnosticsReturns
TextStudio.ThreeD.TextStudio3DGeometryDiagnostics
strokeDiagnostics
Section titled “strokeDiagnostics”public TextStudio3DStrokeBuildDiagnostics strokeDiagnosticsReturns
TextStudio.ThreeD.TextStudio3DStrokeBuildDiagnostics
vertexCount
Section titled “vertexCount”public int vertexCountReturns
System.Int32
indexCount
Section titled “indexCount”public int indexCountReturns
System.Int32
regionRanges
Section titled “regionRanges”public SubmeshRange[] regionRangesReturns
TextStudio.ThreeD.SubmeshRange[]
Properties
Section titled “Properties”
DepthParameterization
Section titled “DepthParameterization”public DepthParameterizationKind DepthParameterization { get; }Returns
TextStudio.ThreeD.DepthParameterizationKind
CanonicalTriangleCount
Section titled “CanonicalTriangleCount”public int CanonicalTriangleCount { get; }Returns
System.Int32
IsEmpty
Section titled “IsEmpty”public bool IsEmpty { get; }Returns
System.Boolean
public static GlyphMeshData Empty { get; }Returns
TextStudio.ThreeD.GlyphMeshData