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GlyphMeshData

StructTextStudio.ThreeDTextStudio.3D
public struct GlyphMeshData

Raw mesh data for a single generated glyph, before assembly into final Unity Mesh.

public Vector3[] vertices

Returns

UnityEngine.Vector3[]

public int[] indices

Returns

System.Int32[]

public Vector3[] normals

Returns

UnityEngine.Vector3[]

public Vector2[] uvs

Returns

UnityEngine.Vector2[]

public Vector4[] mappingData

Returns

UnityEngine.Vector4[]

public Vector4[] mappingTransform

Returns

UnityEngine.Vector4[]

public float autoSmoothAngle

Returns

System.Single

public int vertexCount

Returns

System.Int32

public int indexCount

Returns

System.Int32

public SubmeshRange[] regionRanges

Returns

TextStudio.ThreeD.SubmeshRange[]

public bool IsEmpty { get; }

Returns

System.Boolean

public static GlyphMeshData Empty { get; }

Returns

TextStudio.ThreeD.GlyphMeshData