Placement3DSpec
public struct Placement3DSpecLayer-to-layer placement independent from contour and geometry construction.
Fields
Section titled “Fields”
stacking
Section titled “stacking”[Tooltip("How the layer relates to the preceding depth stack.")]public LayerStacking3DMode stackingReturns
TextStudio.ThreeD.LayerStacking3DMode
offset
Section titled “offset”[Tooltip("XY offset from the parent layer contour.")]public Vector2 offsetReturns
UnityEngine.Vector2
zOffset
Section titled “zOffset”[Tooltip("Additional local depth offset applied after automatic stacking.")]public float zOffsetReturns
System.Single
Properties
Section titled “Properties”
Default
Section titled “Default”public static Placement3DSpec Default { get; }Returns
TextStudio.ThreeD.Placement3DSpec