Placement3DSpec
public struct Placement3DSpecLayer-to-layer placement independent from contour and geometry construction.
Fields
Section titled “Fields”
stacking
Section titled “stacking”public LayerStacking3DMode stackingReturns
TextStudio.ThreeD.LayerStacking3DMode
offset
Section titled “offset”public Vector2 offsetReturns
UnityEngine.Vector2
zOffset
Section titled “zOffset”public float zOffsetReturns
System.Single
Properties
Section titled “Properties”
Default
Section titled “Default”public static Placement3DSpec Default { get; }Returns
TextStudio.ThreeD.Placement3DSpec