Surface3DSpec
public struct Surface3DSpecMaterial assignments and mapping for every currently supported layer region.
Fields
Section titled “Fields”
mapping
Section titled “mapping”public SurfaceMapping3DSpec mappingReturns
TextStudio.ThreeD.SurfaceMapping3DSpec
mappingOverrides
Section titled “mappingOverrides”public SurfaceMapping3DOverride[] mappingOverridesReturns
TextStudio.ThreeD.SurfaceMapping3DOverride[]
faceMaterial
Section titled “faceMaterial”public Material faceMaterialReturns
UnityEngine.Material
frontReliefMaterial
Section titled “frontReliefMaterial”public Material frontReliefMaterialReturns
UnityEngine.Material
backMaterial
Section titled “backMaterial”public Material backMaterialReturns
UnityEngine.Material
sideMaterial
Section titled “sideMaterial”public Material sideMaterialReturns
UnityEngine.Material
frontBevelMaterial
Section titled “frontBevelMaterial”public Material frontBevelMaterialReturns
UnityEngine.Material
backBevelMaterial
Section titled “backBevelMaterial”public Material backBevelMaterialReturns
UnityEngine.Material
innerMaterial
Section titled “innerMaterial”public Material innerMaterialReturns
UnityEngine.Material
trimMaterial
Section titled “trimMaterial”public Material trimMaterialReturns
UnityEngine.Material
decorationMaterial
Section titled “decorationMaterial”public Material decorationMaterialReturns
UnityEngine.Material
Properties
Section titled “Properties”
Default
Section titled “Default”public static Surface3DSpec Default { get; }Returns
TextStudio.ThreeD.Surface3DSpec