Surface3DSpec
public struct Surface3DSpecMaterial assignments and mapping for every currently supported layer region.
Fields
Section titled “Fields”
mapping
Section titled “mapping”[Tooltip("Texture-coordinate projection and transform shared by this layer's semantic regions.")]public SurfaceMapping3DSpec mappingReturns
TextStudio.ThreeD.SurfaceMapping3DSpec
mappingOverrides
Section titled “mappingOverrides”[Tooltip("Optional texture-mapping overrides by semantic surface.")]public SurfaceMapping3DOverride[] mappingOverridesReturns
TextStudio.ThreeD.SurfaceMapping3DOverride[]
faceMaterial
Section titled “faceMaterial”[Tooltip("Material for the front cap.")]public Material faceMaterialReturns
UnityEngine.Material
frontReliefMaterial
Section titled “frontReliefMaterial”[Tooltip("Material for a shaped front relief. Unassigned inherits the front face material.")]public Material frontReliefMaterialReturns
UnityEngine.Material
backMaterial
Section titled “backMaterial”[Tooltip("Material for the back cap.")]public Material backMaterialReturns
UnityEngine.Material
sideMaterial
Section titled “sideMaterial”[Tooltip("Material for the outer body wall.")]public Material sideMaterialReturns
UnityEngine.Material
frontBevelMaterial
Section titled “frontBevelMaterial”[Tooltip("Material for the outer front bevel. Unassigned inherits the side material.")]public Material frontBevelMaterialReturns
UnityEngine.Material
backBevelMaterial
Section titled “backBevelMaterial”[Tooltip("Material for the outer back bevel. Unassigned inherits the side material.")]public Material backBevelMaterialReturns
UnityEngine.Material
innerMaterial
Section titled “innerMaterial”[Tooltip("Material for counter walls and inward-facing hollow-shell walls. Unassigned inherits the side material.")]public Material innerMaterialReturns
UnityEngine.Material
trimMaterial
Section titled “trimMaterial”[Tooltip("Material for trim geometry.")]public Material trimMaterialReturns
UnityEngine.Material
decorationMaterial
Section titled “decorationMaterial”[Tooltip("Material for contour tubes, repeated ornaments, and other generated decorations. Unassigned inherits the trim material.")]public Material decorationMaterialReturns
UnityEngine.Material
Properties
Section titled “Properties”
Default
Section titled “Default”public static Surface3DSpec Default { get; }Returns
TextStudio.ThreeD.Surface3DSpec