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SurfaceMapping3DSpec

StructTextStudio.ThreeDTextStudio.3D
public struct SurfaceMapping3DSpec

Projection and transform policy for generated surfaces.

public SurfaceMapping3DMode mode

Returns

TextStudio.ThreeD.SurfaceMapping3DMode

public Vector2 scale

Returns

UnityEngine.Vector2

public float rotation

Returns

System.Single

public Vector2 offset

Returns

UnityEngine.Vector2

public Vector2 anchor

Returns

UnityEngine.Vector2

public bool consistentWorldScale

Returns

System.Boolean

public static SurfaceMapping3DSpec Default { get; }

Returns

TextStudio.ThreeD.SurfaceMapping3DSpec