SurfaceMapping3DSpec
public struct SurfaceMapping3DSpecProjection and transform policy for generated surfaces.
Fields
Section titled “Fields”
public SurfaceMapping3DMode modeReturns
TextStudio.ThreeD.SurfaceMapping3DMode
public Vector2 scaleReturns
UnityEngine.Vector2
rotation
Section titled “rotation”public float rotationReturns
System.Single
offset
Section titled “offset”public Vector2 offsetReturns
UnityEngine.Vector2
anchor
Section titled “anchor”public Vector2 anchorReturns
UnityEngine.Vector2
consistentWorldScale
Section titled “consistentWorldScale”public bool consistentWorldScaleReturns
System.Boolean
Properties
Section titled “Properties”
Default
Section titled “Default”public static SurfaceMapping3DSpec Default { get; }Returns
TextStudio.ThreeD.SurfaceMapping3DSpec