TextStudio3DBoundsContourSource
public struct TextStudio3DBoundsContourSourceCanonical contour fitted dynamically around the incoming text contour bounds.
Fields
Section titled “Fields”
[Tooltip("Canonical silhouette fitted around the incoming contour bounds.")]public TextStudio3DBackingShape shapeReturns
TextStudio.ThreeD.TextStudio3DBackingShape
padding
Section titled “padding”[Tooltip("Horizontal and vertical local-space padding added to every side of the bounds.")]public Vector2 paddingReturns
UnityEngine.Vector2
cornerRadius
Section titled “cornerRadius”[Min(0)][Tooltip("Corner radius for rounded rectangle, plate, and frame shapes.")]public float cornerRadiusReturns
System.Single
borderWidth
Section titled “borderWidth”[Min(0)][Tooltip("Material-band width for Frame. Ignored by solid shapes.")]public float borderWidthReturns
System.Single
cornerSegments
Section titled “cornerSegments”[Range(1, 32)][Tooltip("Curve detail per rounded corner; also controls badge edge detail.")]public int cornerSegmentsReturns
System.Int32
Properties
Section titled “Properties”
Default
Section titled “Default”public static TextStudio3DBoundsContourSource Default { get; }Returns
TextStudio.ThreeD.TextStudio3DBoundsContourSource