TextStudio3DChannels
public static class TextStudio3DChannelsDefines and registers the stable material, vertex, and topology channel IDs supported by Text Studio 3D effects.
Fields
Section titled “Fields”
Emission
Section titled “Emission”public const string Emission = "textstudio.3d.material.emission"Returns
System.String
Metallic
Section titled “Metallic”public const string Metallic = "textstudio.3d.material.metallic"Returns
System.String
Smoothness
Section titled “Smoothness”public const string Smoothness = "textstudio.3d.material.smoothness"Returns
System.String
Dissolve
Section titled “Dissolve”public const string Dissolve = "textstudio.3d.material.dissolve"Returns
System.String
DepthScale
Section titled “DepthScale”public const string DepthScale = "textstudio.3d.geometry.depthScale"Returns
System.String
ContourExpand
Section titled “ContourExpand”public const string ContourExpand = "textstudio.3d.topology.contourExpand"Returns
System.String
BevelScale
Section titled “BevelScale”public const string BevelScale = "textstudio.3d.topology.bevelScale"Returns
System.String
Methods
Section titled “Methods”
EnsureRegistered()
Section titled “EnsureRegistered()”public static void EnsureRegistered()Idempotently registers all native 3D channel descriptors and built-in effects with the base Text Studio registries.