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TextStudio3DChannels

ClassTextStudio.ThreeDTextStudio.3D
public static class TextStudio3DChannels

Defines and registers the stable material, vertex, and topology channel IDs supported by Text Studio 3D effects.

public const string Emission = "textstudio.3d.material.emission"

Returns

System.String

public const string Metallic = "textstudio.3d.material.metallic"

Returns

System.String

public const string Smoothness = "textstudio.3d.material.smoothness"

Returns

System.String

public const string Dissolve = "textstudio.3d.material.dissolve"

Returns

System.String

public const string DepthScale = "textstudio.3d.geometry.depthScale"

Returns

System.String

public const string ContourExpand = "textstudio.3d.topology.contourExpand"

Returns

System.String

public const string BevelScale = "textstudio.3d.topology.bevelScale"

Returns

System.String

public static void EnsureRegistered()

Idempotently registers all native 3D channel descriptors and built-in effects with the base Text Studio registries.