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TextStudio3DCompanionInfluence

StructTextStudio.ThreeDTextStudio.3D
public readonly struct TextStudio3DCompanionInfluence

Evaluated source coverage at one attachment, before companion-specific density or quality.

public float Coverage { get; }

Returns

System.Single

public float Progress { get; }

Returns

System.Single

public float Time { get; }

Returns

System.Single

public Color Color { get; }

Returns

UnityEngine.Color

public Color BodyColor { get; }

Returns

UnityEngine.Color

public Color TipColor { get; }

Returns

UnityEngine.Color

public Vector3 Direction { get; }

Returns

UnityEngine.Vector3

public uint Seed { get; }

Returns

System.UInt32