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TextStudio3DContourSample

StructTextStudio.ThreeDTextStudio.3D
public readonly struct TextStudio3DContourSample

A position and stable local frame sampled at physical distance along a contour loop.

public Vector2 Position { get; }

Returns

UnityEngine.Vector2

public Vector2 Tangent { get; }

Returns

UnityEngine.Vector2

public Vector2 OutwardNormal { get; }

Returns

UnityEngine.Vector2

public float Distance { get; }

Returns

System.Single

public float NormalizedDistance { get; }

Returns

System.Single

public int LoopIndex { get; }

Returns

System.Int32

public bool IsHole { get; }

Returns

System.Boolean