TextStudio3DContourSample
public readonly struct TextStudio3DContourSampleA position and stable local frame sampled at physical distance along a contour loop.
Properties
Section titled “Properties”
Position
Section titled “Position”public Vector2 Position { get; }Returns
UnityEngine.Vector2
Tangent
Section titled “Tangent”public Vector2 Tangent { get; }Returns
UnityEngine.Vector2
OutwardNormal
Section titled “OutwardNormal”public Vector2 OutwardNormal { get; }Returns
UnityEngine.Vector2
Distance
Section titled “Distance”public float Distance { get; }Returns
System.Single
NormalizedDistance
Section titled “NormalizedDistance”public float NormalizedDistance { get; }Returns
System.Single
LoopIndex
Section titled “LoopIndex”public int LoopIndex { get; }Returns
System.Int32
IsHole
Section titled “IsHole”public bool IsHole { get; }Returns
System.Boolean