TextStudio3DEntryView
public readonly struct TextStudio3DEntryViewRead-only view over one generated glyph-layer entry. The view references the active module context and allocates no wrapper objects.
Properties
Section titled “Properties”
EntryIndex
Section titled “EntryIndex”public int EntryIndex { get; }Returns
System.Int32
IsValid
Section titled “IsValid”public bool IsValid { get; }Returns
System.Boolean
VisibleGlyphIndex
Section titled “VisibleGlyphIndex”public int VisibleGlyphIndex { get; }Returns
System.Int32
LayerIndex
Section titled “LayerIndex”public int LayerIndex { get; }Returns
System.Int32
AppearanceOccurrenceIndex
Section titled “AppearanceOccurrenceIndex”public int AppearanceOccurrenceIndex { get; }Resolved appearance invocation owning this entry; zero denotes the root style.
Returns
System.Int32
LocalLayerIndex
Section titled “LocalLayerIndex”public int LocalLayerIndex { get; }Layer index inside the independently compiled style program.
Returns
System.Int32
AppearanceFragmentIndex
Section titled “AppearanceFragmentIndex”public int AppearanceFragmentIndex { get; }Contiguous visible fragment inside the invocation.
Returns
System.Int32
WordIndex
Section titled “WordIndex”public int WordIndex { get; }Returns
System.Int32
LineIndex
Section titled “LineIndex”public int LineIndex { get; }Returns
System.Int32
Offset
Section titled “Offset”public Vector3 Offset { get; }Returns
UnityEngine.Vector3
public GlyphMeshData Mesh { get; }Returns
TextStudio.ThreeD.GlyphMeshData