TextStudio3DGlyphLibrary
public sealed class TextStudio3DGlyphLibrary : ScriptableObjectPersistent, material-neutral geometry for exact font, topology, and quality variants. A library can serve multiple fonts and styles without duplicating their shared identity data beside every glyph payload.
Constructors
Section titled “Constructors”
TextStudio3DGlyphLibrary()
Section titled “TextStudio3DGlyphLibrary()”public TextStudio3DGlyphLibrary()Properties
Section titled “Properties”
EntryCount
Section titled “EntryCount”public int EntryCount { get; }Number of prepared glyph meshes across all exact geometry variants.
Returns
System.Int32
VariantCount
Section titled “VariantCount”public int VariantCount { get; }Number of exact font, topology, and quality variants in this library.
Returns
System.Int32
EstimatedPayloadBytes
Section titled “EstimatedPayloadBytes”public long EstimatedPayloadBytes { get; }Estimated serialized mesh payload size, excluding Unity asset metadata.
Returns
System.Int64
UsesCurrentSchema
Section titled “UsesCurrentSchema”public bool UsesCurrentSchema { get; }True when this library was created by the current geometry generator format.
Returns
System.Boolean