TextStudio3DMeshChannels
[Flags]public enum TextStudio3DMeshChannelsFields
Section titled “Fields”
None = 0Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
Position
Section titled “Position”Position = 1Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
Normal
Section titled “Normal”Normal = 2Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
Tangent
Section titled “Tangent”Tangent = 4Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
Color = 8Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
UV0 = 16Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
UV1 = 32Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
UV2 = 64Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
UV3 = 128Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
UV4 = 256Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
UV5 = 512Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
UV6 = 1024Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
UV7 = 2048Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
Indices
Section titled “Indices”Indices = 4096Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
MaterialRegions
Section titled “MaterialRegions”MaterialRegions = 8192Returns
TextStudio.ThreeD.TextStudio3DMeshChannels
All = Position | Normal | Tangent | Color | UV0 | UV1 | UV2 | UV3 | UV4 | UV5 | UV6 | UV7 | Indices | MaterialRegionsReturns
TextStudio.ThreeD.TextStudio3DMeshChannels