TextStudio3DOutgoingSimulationMode
public enum TextStudio3DOutgoingSimulationModeSimulation backend used for text retained during an overlapping replacement.
Fields
Section titled “Fields”
Batched
Section titled “Batched”Batched = 0Streams all retained glyph transforms into a small number of combined meshes.
Returns
TextStudio.ThreeD.TextStudio3DOutgoingSimulationMode
Rigidbody
Section titled “Rigidbody”Rigidbody = 1Creates bounded pooled rigidbodies for collision-aware outgoing glyphs.
Returns
TextStudio.ThreeD.TextStudio3DOutgoingSimulationMode