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TextStudio3DOutgoingSimulationMode

EnumTextStudio.ThreeDTextStudio.3D
public enum TextStudio3DOutgoingSimulationMode

Simulation backend used for text retained during an overlapping replacement.

Batched = 0

Streams all retained glyph transforms into a small number of combined meshes.

Returns

TextStudio.ThreeD.TextStudio3DOutgoingSimulationMode

Rigidbody = 1

Creates bounded pooled rigidbodies for collision-aware outgoing glyphs.

Returns

TextStudio.ThreeD.TextStudio3DOutgoingSimulationMode