TextStudio3DSocketPose
public readonly struct TextStudio3DSocketPoseImmutable world-space socket pose resolved from the current rendered glyph state. Direct semantic lookup uses the outward normal as up and the face normal as forward. Named sockets may select another rotation while these surface vectors remain unchanged.
Properties
Section titled “Properties”
Position
Section titled “Position”public Vector3 Position { get; }Returns
UnityEngine.Vector3
Rotation
Section titled “Rotation”public Quaternion Rotation { get; }Returns
UnityEngine.Quaternion
Tangent
Section titled “Tangent”public Vector3 Tangent { get; }Returns
UnityEngine.Vector3
OutwardNormal
Section titled “OutwardNormal”public Vector3 OutwardNormal { get; }Returns
UnityEngine.Vector3
FaceNormal
Section titled “FaceNormal”public Vector3 FaceNormal { get; }Returns
UnityEngine.Vector3