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TextStudio3DSocketPose

StructTextStudio.ThreeDTextStudio.3D
public readonly struct TextStudio3DSocketPose

Immutable world-space socket pose resolved from the current rendered glyph state. Direct semantic lookup uses the outward normal as up and the face normal as forward. Named sockets may select another rotation while these surface vectors remain unchanged.

public Vector3 Position { get; }

Returns

UnityEngine.Vector3

public Quaternion Rotation { get; }

Returns

UnityEngine.Quaternion

public Vector3 Tangent { get; }

Returns

UnityEngine.Vector3

public Vector3 OutwardNormal { get; }

Returns

UnityEngine.Vector3

public Vector3 FaceNormal { get; }

Returns

UnityEngine.Vector3