TextStudio3DStats
public struct TextStudio3DStatsRead-only snapshot of current geometry, output, animation, physics, and recent rebuild workload.
Properties
Section titled “Properties”
GlyphCount
Section titled “GlyphCount”public int GlyphCount { get; }Returns
System.Int32
GlyphEntryCount
Section titled “GlyphEntryCount”public int GlyphEntryCount { get; }Returns
System.Int32
VertexCount
Section titled “VertexCount”public int VertexCount { get; }Returns
System.Int32
TriangleCount
Section titled “TriangleCount”public int TriangleCount { get; }Returns
System.Int32
SubMeshCount
Section titled “SubMeshCount”public int SubMeshCount { get; }Returns
System.Int32
ChunkCount
Section titled “ChunkCount”public int ChunkCount { get; }Returns
System.Int32
TopologyRebuilds
Section titled “TopologyRebuilds”public int TopologyRebuilds { get; }Returns
System.Int32
ReusedChunks
Section titled “ReusedChunks”public int ReusedChunks { get; }Returns
System.Int32
RebuiltChunks
Section titled “RebuiltChunks”public int RebuiltChunks { get; }Returns
System.Int32
SkippedChunks
Section titled “SkippedChunks”public int SkippedChunks { get; }Returns
System.Int32
MeshUploads
Section titled “MeshUploads”public int MeshUploads { get; }Returns
System.Int32
AnimatedGlyphs
Section titled “AnimatedGlyphs”public int AnimatedGlyphs { get; }Returns
System.Int32
AnimatedVertices
Section titled “AnimatedVertices”public int AnimatedVertices { get; }Returns
System.Int32
SimulatedGlyphs
Section titled “SimulatedGlyphs”public int SimulatedGlyphs { get; }Returns
System.Int32
PhysicalBodies
Section titled “PhysicalBodies”public int PhysicalBodies { get; }Returns
System.Int32
LastTopologyBuildMilliseconds
Section titled “LastTopologyBuildMilliseconds”public float LastTopologyBuildMilliseconds { get; }Returns
System.Single
LastStateApplyMilliseconds
Section titled “LastStateApplyMilliseconds”public float LastStateApplyMilliseconds { get; }Returns
System.Single