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TextStudio3DStats

StructTextStudio.ThreeDTextStudio.3D
public struct TextStudio3DStats

Read-only snapshot of current geometry, output, animation, physics, and recent rebuild workload.

public int GlyphCount { get; }

Returns

System.Int32

public int GlyphEntryCount { get; }

Returns

System.Int32

public int VertexCount { get; }

Returns

System.Int32

public int TriangleCount { get; }

Returns

System.Int32

public int SubMeshCount { get; }

Returns

System.Int32

public int ChunkCount { get; }

Returns

System.Int32

public int TopologyRebuilds { get; }

Returns

System.Int32

public int ReusedChunks { get; }

Returns

System.Int32

public int RebuiltChunks { get; }

Returns

System.Int32

public int SkippedChunks { get; }

Returns

System.Int32

public int MeshUploads { get; }

Returns

System.Int32

public int AnimatedGlyphs { get; }

Returns

System.Int32

public int AnimatedVertices { get; }

Returns

System.Int32

public int SimulatedGlyphs { get; }

Returns

System.Int32

public int PhysicalBodies { get; }

Returns

System.Int32

public float LastTopologyBuildMilliseconds { get; }

Returns

System.Single

public float LastStateApplyMilliseconds { get; }

Returns

System.Single