Appendix: Native 3D Effect Gallery
Neon Chase
Canonical tag: <3dNeonChase>. Key controls and defaults: strength (2), speed (0.42), spread (0.045), softness (0.38), color (cyan), reduced motion.
A travelling emissive chase for signage and arcade titles.

Neon Chase
Chrome Sweep
Canonical tag: <3dChromeSweep>. Key controls and defaults: speed (0.34), spread (0.105), smoothness (0.99), highlight (1.45), surface mask (All), reduced motion.
A polished reflection-like sweep across metallic surfaces.

Chrome Sweep
Hologram Scan
Canonical tag: <3dHologramScan>. Key controls and defaults: strength (1.65), speed (0.36), spread (0.035), shimmer (0.55), color (cool cyan), reduced motion.
A scan-line material treatment for holographic and sci-fi text.

Hologram Scan
Facet Pulse
Canonical tag: <3dFacetPulse>. Key controls and defaults: strength (2.4), speed (0.28), spread (0.21), softness (0.38), color (warm gold), surface mask (Sides, Inner Sides, Front Relief, Front Bevel, Edges, and Back Bevel), reduced motion.
A rhythmic response across faceted surfaces.

Facet Pulse
Glass Reveal
Canonical tag: <3dGlassReveal>. Key controls and defaults: glow (1.25), softness (0.14), reduced motion.
A transparent material reveal for acrylic and glass styles.

Glass Reveal
Depth Wave
Canonical tag: <3dDepthWave>. Key controls and defaults: strength (0.35), speed (0.7), spread (0.65), surface mask (All), reduced motion.
A travelling response through the extrusion depth.

Depth Wave
Contour Bloom
Canonical tag: <3dContourBloom>. Key controls and defaults: amount (0.016), speed (0.32), spread (0.18), reduced motion.
A topology-aware contour expansion for dimensional accents.

Contour Bloom
Bevel Pulse
Canonical tag: <3dBevelPulse>. Key controls and defaults: strength (0.32), speed (0.4), spread (0.2), reduced motion.
A topology-aware pulse focused on bevel geometry.

Bevel Pulse
Material Morph
Canonical tag: <3dMaterialMorph>. Key controls: from and to colors, metallic and smoothness endpoints, emission, speed, surfaces, reduced motion.
Moves a coherent boundary between two complete material states across the selected text range in one fused treatment.

Material Morph
Frost Growth
Canonical tag: <3dFrostGrowth>. Key controls: frost, edge, density, branching, softness, amount, emission, glints, speed, surfaces, reduced motion.
Grows branching crystalline frost over selected surfaces with a cool emissive rim, sparse ice glints, and bounded retained accents.

Frost Growth
Molten Flow
Canonical tag: <3dMoltenFlow>. Key controls: crust, molten, density, width, softness, heat, speed, flow, smoothness, surfaces, reduced motion.
Pulses heat through stable branching mineral fractures across the selected surfaces in one fused material pass.

Molten Flow
Sparkle Field
Canonical tag: <3dSparkleField>. Key controls: color, secondary, density, size, intensity, amount, speed, view, smoothness, surfaces, reduced motion.
Scatters deterministic view-responsive surface glints and edge-anchored star flares without sprites or particles.

Sparkle Field
Refraction Ripple
Canonical tag: <3dRefractionRipple>. Key controls: color, center, rings, width, amount, speed, decay, emission, highlight, smoothness, surfaces, reduced motion.
Sends stable concentric waves through selected surfaces and the existing glass-refraction path with bounded wavefront accents.

Refraction Ripple
Liquid Ripple
Canonical tag: <3dLiquidRipple>. Key controls: color, amount, waves, speed, direction, cross, depthMotion, phase, smoothness, highlight, emission, reduced motion.
Deforms the complete letter volume with continuous layered waves and a polished liquid surface in one prepared draw.

Liquid Ripple
Runic Inlay
Canonical tag: <3dRuneTrace>. Choose selected surfaces, inscription scale, coverage, width, relief, color, emission, speed, and highlight trail. The established tag ID is retained.
Seats sparse, face-conforming stave inscriptions into the selected glyphs as a metallic inlay with a restrained travelling highlight. Use Contour Trace for a light that follows the exact font silhouette and its counters.

Runic Inlay
Electric Arc
Canonical tag: <3dElectricArc>. Key controls: color, width, relief, offset, emission, speed, jitter, activity, flicker, arcs, segments, branches, tube, radial, reduced motion.
Spans selected text with a bounded network of coherent main bolts and branches whose flicker and displacement animate on the GPU.

Electric Arc
Exploded Assembly
Canonical tag: <3dExplodedAssembly>. Key controls: color, amount, speed, delay, random, direction, twist, hold, emission, pieces, surfaces, reduced motion.
Separates selected generated surfaces into coherent front, body, and rear title plates with controlled depth spread and polished highlights.

Exploded Assembly
Edge Melt
Canonical tag: <3dEdgeMelt>. Key controls: color, amount, speed, sag, wobble, gravity, detail, width, heat, smoothness, length, surfaces, reduced motion.
Softens the gravity-facing silhouette and grows bounded polished volumetric drips through the shared retained-effect draw.

Edge Melt
Impact Wave
Canonical tag: <3dImpactWave>. Key controls: color, hit, amount, speed, maxRadius, width, damping, push, emission, smoothness, ring, surfaces, reduced motion.
Propagates a damped radial impact through selected generated surfaces and an optional polished ring in the shared retained-effect draw.

Impact Wave
Volume Dissolve
Canonical tag: <3dVolumeDissolve>. Key controls: edge, density, amount, width, emission, speed, direction, surfaces, reduced motion.
Dissolves the rendered volume with directional noise, matching depth and shadow coverage, an emissive boundary, and bounded retained shards.

Volume Dissolve
Contour Trace
Canonical tag: <3dContourTrace>. Key controls: color, width, relief, offset, emission, speed, trail, softness, smoothness, tube, segments, reverse, simultaneous, simultaneousContours, startOffset, reduced motion.
Draws the exact prepared font silhouette, including counters and fallback glyphs, with a polished travelling contour light.

Contour Trace
Plasma Tether
Canonical tag: <3dPlasmaTether>. Key controls: source, target, width, relief, offset, emission, speed, amplitude, tension, tendrils, segments, tube, radial, seed, cycle, variation, surfaces, reduced motion.
Suspends smooth tensile plasma strands across the selected text with low-frequency motion, a source-to-target color flow, and bounded surface light.

Plasma Tether
Snow Accumulation
Canonical tag: <3dSnowAccumulation>. Key controls: color, amount, direction, space, slope, softness, thickness, detail, sparkle, drift, speed, surfaces, reduced motion.
Builds directional powder snow as a continuous rounded volume over exposed letter surfaces, including inner ledges and tapered geometry.

Snow Accumulation
Moss Growth
Canonical tag: <3dMossGrowth>. Key controls: color, tipColor, amount, direction, bias, scale, density, relief, glowColor, emission, speed, surfaces, reduced motion.
Blends a velvet film into the letter surfaces and grows irregular rooted cushions, curved filaments, and optional frontier light above it.

Moss Growth
Living Flame
Canonical tag: <3dLivingFlame>. Key controls: coreColor, bodyColor, tipColor, amount, direction, bias, scale, density, height, turbulence, emission, embers, char, softness, speed, surfaces, reduced motion.
Ignites selected letter surfaces with layered flame envelopes, hot cores, rooted wisps, embers, and direction-aware looping motion.

Living Flame
Ice Glaze
Canonical tag: <3dIceGlaze>. Key controls: color, secondary, contact, amount, scale, softness, relief, smoothness, transmission, refraction, opacity, emission, speed, surfaces, reduced motion.
Laminates the letter surfaces with a translucent crystalline glaze, faceted relief, cold contact tint, fine refraction, and restrained ice glints.

Ice Glaze
Ash Deposit
Canonical tag: <3dAshDeposit>. Key controls: color, secondary, contact, amount, scale, softness, relief, smoothness, opacity, speed, surfaces, reduced motion.
Settles soft charcoal ash onto upward-facing surfaces with powder breakup, soot contact gradients, and dry micro-relief.

Ash Deposit
Rust Bloom
Canonical tag: <3dRustBloom>. Key controls: color, secondary, contact, amount, scale, softness, relief, metallic, smoothness, opacity, emission, speed, surfaces, reduced motion.
Blooms layered iron oxide across the surfaces with organic corrosion islands, dark undercut staining, raised mineral grain, and depleted metal response.

Rust Bloom
Rain-Wet Surface
Canonical tag: <3dRainWetSurface>. Key controls: color, secondary, contact, amount, scale, softness, relief, smoothness, transmission, refraction, opacity, emission, speed, surfaces, reduced motion.
Wets the letter surfaces with coherent rivulets, lower-edge pooling, substrate darkening, high gloss, and subtle refraction.

Rain-Wet Surface