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Appendix: Native 3D Effect Gallery

Neon Chase

Canonical tag: <3dNeonChase>. Key controls and defaults: strength (2), speed (0.42), spread (0.045), softness (0.38), color (cyan), reduced motion.

A travelling emissive chase for signage and arcade titles.

Neon Chase rendered on Text Studio 3D text.

Neon Chase

Chrome Sweep

Canonical tag: <3dChromeSweep>. Key controls and defaults: speed (0.34), spread (0.105), smoothness (0.99), highlight (1.45), surface mask (All), reduced motion.

A polished reflection-like sweep across metallic surfaces.

Chrome Sweep rendered on Text Studio 3D text.

Chrome Sweep

Hologram Scan

Canonical tag: <3dHologramScan>. Key controls and defaults: strength (1.65), speed (0.36), spread (0.035), shimmer (0.55), color (cool cyan), reduced motion.

A scan-line material treatment for holographic and sci-fi text.

Hologram Scan rendered on Text Studio 3D text.

Hologram Scan

Facet Pulse

Canonical tag: <3dFacetPulse>. Key controls and defaults: strength (2.4), speed (0.28), spread (0.21), softness (0.38), color (warm gold), surface mask (Sides, Inner Sides, Front Relief, Front Bevel, Edges, and Back Bevel), reduced motion.

A rhythmic response across faceted surfaces.

Facet Pulse rendered on Text Studio 3D text.

Facet Pulse

Glass Reveal

Canonical tag: <3dGlassReveal>. Key controls and defaults: glow (1.25), softness (0.14), reduced motion.

A transparent material reveal for acrylic and glass styles.

Glass Reveal rendered on Text Studio 3D text.

Glass Reveal

Depth Wave

Canonical tag: <3dDepthWave>. Key controls and defaults: strength (0.35), speed (0.7), spread (0.65), surface mask (All), reduced motion.

A travelling response through the extrusion depth.

Depth Wave rendered on Text Studio 3D text.

Depth Wave

Contour Bloom

Canonical tag: <3dContourBloom>. Key controls and defaults: amount (0.016), speed (0.32), spread (0.18), reduced motion.

A topology-aware contour expansion for dimensional accents.

Contour Bloom rendered on Text Studio 3D text.

Contour Bloom

Bevel Pulse

Canonical tag: <3dBevelPulse>. Key controls and defaults: strength (0.32), speed (0.4), spread (0.2), reduced motion.

A topology-aware pulse focused on bevel geometry.

Bevel Pulse rendered on Text Studio 3D text.

Bevel Pulse

Material Morph

Canonical tag: <3dMaterialMorph>. Key controls: from and to colors, metallic and smoothness endpoints, emission, speed, surfaces, reduced motion.

Moves a coherent boundary between two complete material states across the selected text range in one fused treatment.

Text Studio — 3D documentation screenshot

Material Morph

Frost Growth

Canonical tag: <3dFrostGrowth>. Key controls: frost, edge, density, branching, softness, amount, emission, glints, speed, surfaces, reduced motion.

Grows branching crystalline frost over selected surfaces with a cool emissive rim, sparse ice glints, and bounded retained accents.

Text Studio — 3D documentation screenshot

Frost Growth

Molten Flow

Canonical tag: <3dMoltenFlow>. Key controls: crust, molten, density, width, softness, heat, speed, flow, smoothness, surfaces, reduced motion.

Pulses heat through stable branching mineral fractures across the selected surfaces in one fused material pass.

Text Studio — 3D documentation screenshot

Molten Flow

Sparkle Field

Canonical tag: <3dSparkleField>. Key controls: color, secondary, density, size, intensity, amount, speed, view, smoothness, surfaces, reduced motion.

Scatters deterministic view-responsive surface glints and edge-anchored star flares without sprites or particles.

Text Studio — 3D documentation screenshot

Sparkle Field

Refraction Ripple

Canonical tag: <3dRefractionRipple>. Key controls: color, center, rings, width, amount, speed, decay, emission, highlight, smoothness, surfaces, reduced motion.

Sends stable concentric waves through selected surfaces and the existing glass-refraction path with bounded wavefront accents.

Text Studio — 3D documentation screenshot

Refraction Ripple

Liquid Ripple

Canonical tag: <3dLiquidRipple>. Key controls: color, amount, waves, speed, direction, cross, depthMotion, phase, smoothness, highlight, emission, reduced motion.

Deforms the complete letter volume with continuous layered waves and a polished liquid surface in one prepared draw.

Text Studio — 3D documentation screenshot

Liquid Ripple

Runic Inlay

Canonical tag: <3dRuneTrace>. Choose selected surfaces, inscription scale, coverage, width, relief, color, emission, speed, and highlight trail. The established tag ID is retained.

Seats sparse, face-conforming stave inscriptions into the selected glyphs as a metallic inlay with a restrained travelling highlight. Use Contour Trace for a light that follows the exact font silhouette and its counters.

Text Studio — 3D documentation screenshot

Runic Inlay

Electric Arc

Canonical tag: <3dElectricArc>. Key controls: color, width, relief, offset, emission, speed, jitter, activity, flicker, arcs, segments, branches, tube, radial, reduced motion.

Spans selected text with a bounded network of coherent main bolts and branches whose flicker and displacement animate on the GPU.

Text Studio — 3D documentation screenshot

Electric Arc

Exploded Assembly

Canonical tag: <3dExplodedAssembly>. Key controls: color, amount, speed, delay, random, direction, twist, hold, emission, pieces, surfaces, reduced motion.

Separates selected generated surfaces into coherent front, body, and rear title plates with controlled depth spread and polished highlights.

Text Studio — 3D documentation screenshot

Exploded Assembly

Edge Melt

Canonical tag: <3dEdgeMelt>. Key controls: color, amount, speed, sag, wobble, gravity, detail, width, heat, smoothness, length, surfaces, reduced motion.

Softens the gravity-facing silhouette and grows bounded polished volumetric drips through the shared retained-effect draw.

Text Studio — 3D documentation screenshot

Edge Melt

Impact Wave

Canonical tag: <3dImpactWave>. Key controls: color, hit, amount, speed, maxRadius, width, damping, push, emission, smoothness, ring, surfaces, reduced motion.

Propagates a damped radial impact through selected generated surfaces and an optional polished ring in the shared retained-effect draw.

Text Studio — 3D documentation screenshot

Impact Wave

Volume Dissolve

Canonical tag: <3dVolumeDissolve>. Key controls: edge, density, amount, width, emission, speed, direction, surfaces, reduced motion.

Dissolves the rendered volume with directional noise, matching depth and shadow coverage, an emissive boundary, and bounded retained shards.

Text Studio — 3D documentation screenshot

Volume Dissolve

Contour Trace

Canonical tag: <3dContourTrace>. Key controls: color, width, relief, offset, emission, speed, trail, softness, smoothness, tube, segments, reverse, simultaneous, simultaneousContours, startOffset, reduced motion.

Draws the exact prepared font silhouette, including counters and fallback glyphs, with a polished travelling contour light.

Contour Trace rendered on Text Studio 3D text.

Contour Trace

Plasma Tether

Canonical tag: <3dPlasmaTether>. Key controls: source, target, width, relief, offset, emission, speed, amplitude, tension, tendrils, segments, tube, radial, seed, cycle, variation, surfaces, reduced motion.

Suspends smooth tensile plasma strands across the selected text with low-frequency motion, a source-to-target color flow, and bounded surface light.

Plasma Tether rendered on Text Studio 3D text.

Plasma Tether

Snow Accumulation

Canonical tag: <3dSnowAccumulation>. Key controls: color, amount, direction, space, slope, softness, thickness, detail, sparkle, drift, speed, surfaces, reduced motion.

Builds directional powder snow as a continuous rounded volume over exposed letter surfaces, including inner ledges and tapered geometry.

Snow Accumulation rendered on Text Studio 3D text.

Snow Accumulation

Moss Growth

Canonical tag: <3dMossGrowth>. Key controls: color, tipColor, amount, direction, bias, scale, density, relief, glowColor, emission, speed, surfaces, reduced motion.

Blends a velvet film into the letter surfaces and grows irregular rooted cushions, curved filaments, and optional frontier light above it.

Moss Growth rendered on Text Studio 3D text.

Moss Growth

Living Flame

Canonical tag: <3dLivingFlame>. Key controls: coreColor, bodyColor, tipColor, amount, direction, bias, scale, density, height, turbulence, emission, embers, char, softness, speed, surfaces, reduced motion.

Ignites selected letter surfaces with layered flame envelopes, hot cores, rooted wisps, embers, and direction-aware looping motion.

Living Flame rendered on Text Studio 3D text.

Living Flame

Ice Glaze

Canonical tag: <3dIceGlaze>. Key controls: color, secondary, contact, amount, scale, softness, relief, smoothness, transmission, refraction, opacity, emission, speed, surfaces, reduced motion.

Laminates the letter surfaces with a translucent crystalline glaze, faceted relief, cold contact tint, fine refraction, and restrained ice glints.

Ice Glaze rendered on Text Studio 3D text.

Ice Glaze

Ash Deposit

Canonical tag: <3dAshDeposit>. Key controls: color, secondary, contact, amount, scale, softness, relief, smoothness, opacity, speed, surfaces, reduced motion.

Settles soft charcoal ash onto upward-facing surfaces with powder breakup, soot contact gradients, and dry micro-relief.

Ash Deposit rendered on Text Studio 3D text.

Ash Deposit

Rust Bloom

Canonical tag: <3dRustBloom>. Key controls: color, secondary, contact, amount, scale, softness, relief, metallic, smoothness, opacity, emission, speed, surfaces, reduced motion.

Blooms layered iron oxide across the surfaces with organic corrosion islands, dark undercut staining, raised mineral grain, and depleted metal response.

Rust Bloom rendered on Text Studio 3D text.

Rust Bloom

Rain-Wet Surface

Canonical tag: <3dRainWetSurface>. Key controls: color, secondary, contact, amount, scale, softness, relief, smoothness, transmission, refraction, opacity, emission, speed, surfaces, reduced motion.

Wets the letter surfaces with coherent rivulets, lower-edge pooling, substrate darkening, high gloss, and subtle refraction.

Rain-Wet Surface rendered on Text Studio 3D text.

Rain-Wet Surface