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Create Your First 3D Title

Prerequisites and installation order

Text Studio 3D requires Unity 2022.3 or newer, Text Studio 1.0.1 or newer, TextMeshPro 3.0.9 or newer, and Mathematics 1.3.2 or newer. Install Text Studio first, verify a normal animated TMP object, then install Text Studio 3D and allow Unity to compile before importing optional integrations.

  • Confirm Tools > Text Studio > 3D contains the Gallery, browsers, Live Preview, Font Baker, and setup commands.
  • Create one default Text Studio 3D object and confirm that readable geometry appears without assigning a custom style or font asset.
  • Use the active Text Studio backend's font. Text Studio 3D does not introduce a second customer-facing font choice.
  • Check the current render pipeline materials before changing geometry settings.

Add 3D to an existing Text Studio object

Select a compatible world-space text object and use its setup card to add Text Studio 3D. The component follows Text Studio content, typography, reveal, effects, and placement, then generates dimensional geometry. When the optional UniText integration is active, shaped world-space text can use the same path without requiring a TextMeshPro component.

Choose Tools > Text Studio > 3D > Gallery. Select a style, inspect its real rendered preview, then create a new title or apply the style to the selected Text Studio object.

Step 2: Enter the text in Text Studio

The base Text Studio component remains the source of truth for content, typewriter timing, placement, and effects. The 3D inspector controls only geometry, materials, output, and 3D-specific behavior. A world-space TextMeshPro setup card can add Text Studio and Text Studio 3D in one step while preserving existing text. When UniText World and the optional integration are installed, Text Studio selects that backend automatically and drives the same extruded workflow without requiring a TextMeshPro component.

Step 3: Follow the persistent workflow

The inspector keeps setup, style, geometry, output, quality, interaction, and advanced tools in persistent foldouts. Open only the section needed for the current decision; every setting remains reachable without switching inspector modes.

Step 4: Preview before entering Play Mode

Open Live Preview. Use front, perspective, side, and back views, orbit and pan, studio lighting, wireframe, material regions, normals, sockets, contour direction, and bounds to understand the result.

Success checkpoint: You should have readable 3D text, a chosen style, a perspective preview, and no setup warnings.

Text Studio 3D main inspector with persistent workflow foldouts.

Persistent foldouts keep setup, a starting style, live output, and the complete authoring workflow easy to find.