Introduction
Turn editable words into dimensional title cards, signs, logos, physical lettering, and spatial interfaces that feel built for the scene.
Begin with a curated finished design and ready-to-use fonts, keep the message in the familiar Text Studio workflow through TextMeshPro or UniText, then refine faces, depth, materials, contours, interaction, and performance at your own pace.
At a glance
Path | What you can accomplish |
|---|---|
Start with a style | Choose a real rendered preview, create a title from a finished design, and keep its appearance and behavior editable. |
Shape the letters | Build clean extrusion, soft or architectural bevels, carved and inflated faces, layered depth, outlines, and backings. |
Design the surface | Assign materials by visual purpose and keep fronts, sides, bevels, trim, and decorations coordinated. |
Arrange the result | Use spatial forms, separate depth sweeps, contours, tubes, repeats, sockets, and world-space layouts. |
Bring it to life | Add compatible Text Studio motion, 29 native 3D effects, hover and click response, or physical interaction. |
Ship confidently | Choose an output and performance profile that matches changing text, large displays, per-letter interaction, or physics, then freeze a finished title when it no longer needs runtime behavior. |
Shape effects in space | Use shared targets, seven field shapes, four coordinate spaces, 3D transform and material channels, and semantic extrusion surfaces. |
Extend the pipeline | Add ordered Layout Transform, Deformer, and Glyph Decoration modules with typed host inputs. |
Prepare the build | Choose Generate if missing or Prepared only, validate exact shaped-glyph coverage, and create reusable geometry before shipping. |