Introduction
Turn editable words into dimensional title cards, signs, logos, physical lettering, and spatial interfaces that feel built for the scene.
Begin with one of 80 visual styles and seven ready-to-use font families, keep the message in the familiar Text Studio workflow through TextMeshPro or UniText, then refine faces, depth, materials, contours, interaction, and performance at your own pace.
At a glance
Path | What you can accomplish |
|---|---|
Start with a style | Choose a real rendered preview, one of 80 styles and seven ready-to-use font families, create a title, and keep the complete design editable. |
Shape the letters | Build clean extrusion, soft or architectural bevels, carved and inflated faces, layered depth, outlines, and backings. |
Design the surface | Assign materials by visual purpose and keep fronts, sides, bevels, trim, and decorations coordinated. |
Arrange the result | Use spatial forms, separate depth sweeps, contours, tubes, repeats, sockets, and world-space layouts. |
Bring it to life | Add compatible Text Studio motion, eight native 3D effects, hover and click response, or physical interaction. |
Ship confidently | Choose an output and performance profile that matches changing text, large displays, per-letter interaction, or physics, then freeze a finished title when it no longer needs runtime behavior. |
Shape effects in space | Use shared targets, seven field shapes, four coordinate spaces, 3D transform and material channels, and semantic extrusion surfaces. |
Extend the pipeline | Add ordered Layout Transform, Deformer, Glyph Prefab Spawner, and Outgoing Glyph Motion modules with typed host inputs. |
Prepare the build | Choose Generate if missing or Prepared only, validate exact shaped-glyph coverage, and create reusable geometry before shipping. |