GlyphPlacement
public struct GlyphPlacementPer-glyph placement result. 3D-capable with tangent and up vectors for path-following placement modes.
Fields
Section titled “Fields”
position
Section titled “position”public Vector3 positionReturns
UnityEngine.Vector3
rotation
Section titled “rotation”public Quaternion rotationReturns
UnityEngine.Quaternion
public Vector3 scaleReturns
UnityEngine.Vector3
tangent
Section titled “tangent”public Vector3 tangentReturns
UnityEngine.Vector3
public Vector3 upReturns
UnityEngine.Vector3
outward
Section titled “outward”public Vector3 outwardReturns
UnityEngine.Vector3
pathProgress
Section titled “pathProgress”public float pathProgressReturns
System.Single
Methods
Section titled “Methods”
Default(Vector3)
Section titled “Default(Vector3)”public static GlyphPlacement Default(Vector3 position)Creates an identity placement at a layout position with canonical tangent, up, and outward axes.
Parameters
| Name | Type |
|---|---|
position |
UnityEngine.Vector3 |
Returns
TextStudio.GlyphPlacement