IPlacementStrategy
public interface IPlacementStrategyInterface for placement strategies. Placement modes transform linear layout positions into final 3D positions.
Methods
Section titled “Methods”
ComputePlacements(Vector3[], GlyphPlacement[], int)
Section titled “ComputePlacements(Vector3[], GlyphPlacement[], int)”void ComputePlacements(Vector3[] layoutPositions, GlyphPlacement[] placements, int glyphCount)Compute placements for all visible glyphs.
Parameters
| Name | Type | Description |
|---|---|---|
layoutPositions |
UnityEngine.Vector3[] | Input: baseline positions from the layout engine. |
placements |
TextStudio.GlyphPlacement[] | Output: final 3D placements. |
glyphCount |
System.Int32 | Number of glyphs. |
Properties
Section titled “Properties”
PlacementMode Mode { get; }Returns
TextStudio.PlacementMode