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PlacementContext

StructTextStudioTextStudio
public readonly struct PlacementContext

Shared input for placement strategies. Keeps per-glyph positions contiguous while allowing path strategies to preserve rendered line boundaries.

public readonly Vector3[] layoutPositions

Returns

UnityEngine.Vector3[]

public readonly int glyphCount

Returns

System.Int32

public readonly LineRange[] lineRanges

Returns

TextStudio.LineRange[]

public readonly int lineCount

Returns

System.Int32

public readonly float autoFitGlyphMargin

Returns

System.Single

public readonly float[] sourceCenterBaselineOffsets

Returns

System.Single[]

public readonly TextStudioGlyphVisualBounds[] sourceVisualBounds

Returns

TextStudio.TextStudioGlyphVisualBounds[]

public readonly Vector2 sourceAlignment

Normalized source-layout anchor, where (0, 0) is bottom-left and (1, 1) is top-right.

Returns

UnityEngine.Vector2

PlacementContext(Vector3[], int, LineRange[], int, float, float[], Vector2?, TextStudioGlyphVisualBounds[])

Section titled “PlacementContext(Vector3[], int, LineRange[], int, float, float[], Vector2?, TextStudioGlyphVisualBounds[])”
public PlacementContext(Vector3[] layoutPositions, int glyphCount, LineRange[] lineRanges = null, int lineCount = 0, float autoFitGlyphMargin = 0, float[] sourceCenterBaselineOffsets = null, Vector2? sourceAlignment = null, TextStudioGlyphVisualBounds[] sourceVisualBounds = null)

Creates transient placement input, clamping counts to supplied arrays and using centered alignment by default.

Parameters

Name Type
layoutPositions UnityEngine.Vector3[]
glyphCount System.Int32
lineRanges TextStudio.LineRange[]
lineCount System.Int32
autoFitGlyphMargin System.Single
sourceCenterBaselineOffsets System.Single[]
sourceAlignment System.Nullable{UnityEngine.Vector2}
sourceVisualBounds TextStudio.TextStudioGlyphVisualBounds[]