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TextStudioBuiltInEffectIds

ClassTextStudioTextStudio
public static class TextStudioBuiltInEffectIds

Stable identifiers for effects included with Text Studio.

public const string Wave = "wave"

Returns

System.String

public const string Shake = "shake"

Returns

System.String

public const string Wiggle = "wiggle"

Returns

System.String

public const string Bounce = "bounce"

Returns

System.String

public const string Swing = "swing"

Returns

System.String

public const string Pendulum = "pendulum"

Returns

System.String

public const string Dangle = "dangle"

Returns

System.String

public const string Pulse = "pulse"

Returns

System.String

public const string Blink = "blink"

Returns

System.String

public const string Shimmer = "shimmer"

Returns

System.String

public const string GradientFlow = "gradientFlow"

Returns

System.String

public const string ColorSweep = "colorSweep"

Returns

System.String

public const string ColorPulse = "colorPulse"

Returns

System.String

public const string Pop = "pop"

Returns

System.String

public const string Float = "float"

Returns

System.String

public const string Rainbow = "rainbow"

Returns

System.String

public const string Fade = "fade"

Returns

System.String

public const string Size = "size"

Returns

System.String

public const string Rotate = "rotate"

Returns

System.String

public const string Shear = "shear"

Returns

System.String

public const string SlideHorizontal = "slideHorizontal"

Returns

System.String

public const string SlideVertical = "slideVertical"

Returns

System.String

public const string Expand = "expand"

Returns

System.String

public const string Typewriter = "typewriter"

Returns

System.String

public const string Decrypt = "decrypt"

Returns

System.String

public const string Glitch = "glitch"

Returns

System.String

public const string Emphasis = "emphasis"

Returns

System.String

public const string HeroDepthRise = "heroDepthRise"

Returns

System.String

public const string CardFlipY = "cardFlipY"

Returns

System.String

public const string TopHinge = "topHinge"

Returns

System.String

public const string DominoLine = "dominoLine"

Returns

System.String

public const string SpiralAssemble = "spiralAssemble"

Returns

System.String

public const string SpatialScatter = "spatialScatter"

Returns

System.String

public const string FoldAway = "foldAway"

Returns

System.String

public const string RollingRibbon = "rollingRibbon"

Returns

System.String

public const string SoftSpatialFloat = "softSpatialFloat"

Returns

System.String

public const string Accordion = "accordion"

Returns

System.String

public const string Orbit = "orbit"

Returns

System.String

public const string Elastic = "elastic"

Returns

System.String

public const string Scatter2D = "scatter2D"

Returns

System.String

public const string Tracking = "tracking"

Returns

System.String

public const string CornerWarp = "cornerWarp"

Returns

System.String

public const string Focus = "focus"

Returns

System.String

public const string Dissolve = "dissolve"

Returns

System.String

public const string Burn = "burn"

Returns

System.String

public const string OutlineGlow = "outlineGlow"

Returns

System.String

public const string SurfaceSweep = "surfaceSweep"

Returns

System.String

public const string ChromaticGlitch = "chromaticGlitch"

Returns

System.String

public const string PixelGrid = "pixelGrid"

Returns

System.String