TextStudioEmissionPreset
public sealed class TextStudioEmissionPreset : ScriptableObjectReusable presentation and lifecycle policy for temporary text. Gameplay meaning remains in the asset name and caller, not the runtime engine.
Methods
Section titled “Methods”
FormatValue(double)
Section titled “FormatValue(double)”public string FormatValue(double value)Formats a number and substitutes it into the preset’s single {value} token.
Parameters
| Name | Type |
|---|---|
value |
System.Double |
Returns
System.String
Constructors
Section titled “Constructors”
TextStudioEmissionPreset()
Section titled “TextStudioEmissionPreset()”public TextStudioEmissionPreset()Properties
Section titled “Properties”
HostPrefabOverride
Section titled “HostPrefabOverride”public GameObject HostPrefabOverride { get; set; }Returns
UnityEngine.GameObject
BehaviorProfile
Section titled “BehaviorProfile”public TextStudioBehaviorProfile BehaviorProfile { get; set; }Returns
TextStudio.TextStudioBehaviorProfile
NumericTemplate
Section titled “NumericTemplate”public string NumericTemplate { get; set; }Returns
System.String
NumberFormat
Section titled “NumberFormat”public TextStudioNumberFormat NumberFormat { get; set; }Returns
TextStudio.TextStudioNumberFormat
ManualDismissal
Section titled “ManualDismissal”public bool ManualDismissal { get; set; }Returns
System.Boolean
ActiveDuration
Section titled “ActiveDuration”public float ActiveDuration { get; set; }Returns
System.Single
MergeMode
Section titled “MergeMode”public TextStudioEmissionMergeMode MergeMode { get; set; }Returns
TextStudio.TextStudioEmissionMergeMode
MergeWindow
Section titled “MergeWindow”public float MergeWindow { get; set; }Returns
System.Single
RestartEffectsOnMerge
Section titled “RestartEffectsOnMerge”public bool RestartEffectsOnMerge { get; set; }Returns
System.Boolean
HasValidNumericTemplate
Section titled “HasValidNumericTemplate”public bool HasValidNumericTemplate { get; }Returns
System.Boolean