TextStudioGlyphInstanceState
public struct TextStudioGlyphInstanceStateComplete renderer-neutral source, placement, animation, color, simulation, and channel state for one glyph.
Fields
Section titled “Fields”
glyphIndex
Section titled “glyphIndex”public int glyphIndexReturns
System.Int32
resolvedStart
Section titled “resolvedStart”public int resolvedStartReturns
System.Int32
resolvedLength
Section titled “resolvedLength”public int resolvedLengthReturns
System.Int32
sourceStart
Section titled “sourceStart”public int sourceStartReturns
System.Int32
sourceLength
Section titled “sourceLength”public int sourceLengthReturns
System.Int32
basePosition
Section titled “basePosition”public Vector3 basePositionReturns
UnityEngine.Vector3
placedPosition
Section titled “placedPosition”public Vector3 placedPositionReturns
UnityEngine.Vector3
position
Section titled “position”public Vector3 positionReturns
UnityEngine.Vector3
rotation
Section titled “rotation”public Quaternion rotationReturns
UnityEngine.Quaternion
public Vector3 scaleReturns
UnityEngine.Vector3
public Vector2 skewReturns
UnityEngine.Vector2
pivotOffset
Section titled “pivotOffset”public Vector2 pivotOffsetReturns
UnityEngine.Vector2
cornerOffsets
Section titled “cornerOffsets”public TextStudioCornerOffsets cornerOffsetsReturns
TextStudio.TextStudioCornerOffsets
uvOffset
Section titled “uvOffset”public Vector2 uvOffsetReturns
UnityEngine.Vector2
velocity
Section titled “velocity”public Vector3 velocityReturns
UnityEngine.Vector3
angularVelocity
Section titled “angularVelocity”public Vector3 angularVelocityReturns
UnityEngine.Vector3
public Color32 colorReturns
UnityEngine.Color32
public float alphaReturns
System.Single
public AnimationPhase phaseReturns
TextStudio.AnimationPhase
phaseProgress
Section titled “phaseProgress”public float phaseProgressReturns
System.Single
renderChannels
Section titled “renderChannels”public TextStudioRenderChannels renderChannelsReturns
TextStudio.TextStudioRenderChannels
customChannels
Section titled “customChannels”public TextStudioCustomChannelState customChannelsReturns
TextStudio.TextStudioCustomChannelState
vertexColors
Section titled “vertexColors”public TextStudioGlyphColorQuad vertexColorsReturns
TextStudio.TextStudioGlyphColorQuad
public GlyphInstanceFlags flagsReturns
TextStudio.GlyphInstanceFlags
Properties
Section titled “Properties”
IsDirty
Section titled “IsDirty”public bool IsDirty { get; }Returns
System.Boolean
IsVisible
Section titled “IsVisible”public bool IsVisible { get; }Returns
System.Boolean
public Vector2 Pivot { get; set; }Returns
UnityEngine.Vector2