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TextStudioGlyphVisualBounds

StructTextStudioTextStudio
public readonly struct TextStudioGlyphVisualBounds

Renderer-neutral local glyph bounds plus source visibility metadata.

TextStudioGlyphVisualBounds(Vector2, Vector2, bool)

Section titled “TextStudioGlyphVisualBounds(Vector2, Vector2, bool)”
public TextStudioGlyphVisualBounds(Vector2 minimum, Vector2 maximum, bool isVisible)

Creates normalized minimum and maximum bounds.

Parameters

Name Type
minimum UnityEngine.Vector2
maximum UnityEngine.Vector2
isVisible System.Boolean

public Vector2 Minimum { get; }

Returns

UnityEngine.Vector2

public Vector2 Maximum { get; }

Returns

UnityEngine.Vector2

public bool IsVisible { get; }

Returns

System.Boolean

public bool IsValid { get; }

Returns

System.Boolean

public Vector2 Center { get; }

Returns

UnityEngine.Vector2