TextStudioTypewriterEventRelay
[DisallowMultipleComponent][AddComponentMenu("Text Studio/Events/Typewriter Event Relay")][HelpURL("https://www.wetzold.com/tools/text-studio")]public sealed class TextStudioTypewriterEventRelay : MonoBehaviourBridges Text Studio playback events to serialized UnityEvents for scene authoring.
Methods
Section titled “Methods”
RouteMessageNow(string, string)
Section titled “RouteMessageNow(string, string)”public void RouteMessageNow(string routeId, string payload)Immediately dispatches a message route and payload through the relay event.
Parameters
| Name | Type |
|---|---|
routeId |
System.String |
payload |
System.String |
Constructors
Section titled “Constructors”
TextStudioTypewriterEventRelay()
Section titled “TextStudioTypewriterEventRelay()”public TextStudioTypewriterEventRelay()Properties
Section titled “Properties”
Target
Section titled “Target”public TextStudioText Target { get; set; }Returns
TextStudio.TextStudioText
OnTypewriterStarted
Section titled “OnTypewriterStarted”public UnityEvent OnTypewriterStarted { get; }Returns
UnityEngine.Events.UnityEvent
OnTextShown
Section titled “OnTextShown”public UnityEvent OnTextShown { get; }Returns
UnityEngine.Events.UnityEvent
OnTextDisappeared
Section titled “OnTextDisappeared”public UnityEvent OnTextDisappeared { get; }Returns
UnityEngine.Events.UnityEvent
OnCharacterVisible
Section titled “OnCharacterVisible”public TextStudioCharacterVisibleEvent OnCharacterVisible { get; }Returns
TextStudio.TextStudioCharacterVisibleEvent
OnWaitStarted
Section titled “OnWaitStarted”public TextStudioTypewriterWaitEvent OnWaitStarted { get; }Returns
TextStudio.TextStudioTypewriterWaitEvent
OnWaitFinished
Section titled “OnWaitFinished”public TextStudioTypewriterWaitEvent OnWaitFinished { get; }Returns
TextStudio.TextStudioTypewriterWaitEvent
OnMessage
Section titled “OnMessage”public TextStudioMessageEvent OnMessage { get; }Returns
TextStudio.TextStudioMessageEvent