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UnityInputManagerTextStudioInputProvider

ClassTextStudioTextStudio
public sealed class UnityInputManagerTextStudioInputProvider : ITextStudioInputProvider

Advance-input provider backed by Unity’s built-in UnityEngine.Input.anyKeyDown state.

public bool WasAnyAdvancePressed()

Reports whether any configured advance action was pressed during the current frame.

Returns

System.Boolean: true only for a newly pressed advance action.

UnityInputManagerTextStudioInputProvider()

Section titled “UnityInputManagerTextStudioInputProvider()”
public UnityInputManagerTextStudioInputProvider()