UnityInputManagerTextStudioInputProvider
public sealed class UnityInputManagerTextStudioInputProvider : ITextStudioInputProviderAdvance-input provider backed by Unity’s built-in UnityEngine.Input.anyKeyDown state.
Methods
Section titled “Methods”
WasAnyAdvancePressed()
Section titled “WasAnyAdvancePressed()”public bool WasAnyAdvancePressed()Reports whether any configured advance action was pressed during the current frame.
Returns
System.Boolean: true only for a newly pressed advance action.
Constructors
Section titled “Constructors”
UnityInputManagerTextStudioInputProvider()
Section titled “UnityInputManagerTextStudioInputProvider()”public UnityInputManagerTextStudioInputProvider()