Text Studio Documentation
Author expressive animated text once, then carry it through controlled reveal, reusable effects, placement, cues, audio, TextMeshPro, UI Toolkit, and production integrations.
Manual sections
Section titled “Manual sections”- Introduction
- What You Can Create
- Your First Animated Text
- How Text Studio Thinks
- Writing Effects Into Text
- Build Reveals and Typewriter Experiences
- Create Composed Effects
- Place and Influence Text
- Sound, Input, Events, and Interaction
- Reuse Your Work
- Common Game Scenarios
- Learn Through the Samples
- Connect Other Tools
- Diagnose Problems
- Move an Existing Project to Text Studio
- Reference and Developer Appendix
- Appendix: Effect Gallery
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