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Learn Through the Samples

Start with Text Studio Showcase in 00_Entry, then use Tools > Text Studio > Examples to choose a focused lesson. The saved scenes contain native, editable specimens that can be inspected before Play Mode. Appearance lessons live in 01_Appearance, effects and interaction in 02_Effects, reusable production assets in 03_ProductionExamples, and the Whisperwood demo in 04_CompleteDemo.

First Session: Source, Reveal, and Timing

  1. Renderer Comparison: compare TextMeshPro, existing Unity UI Text, and UI Toolkit while keeping each native renderer and the shared Text Studio lifecycle visible.
  2. Reveal Timing: compare glyph, word, and line pacing, timing assets, arrival treatments, replay, and reduced motion.
  3. Composed Effects: inspect shared recipes, native layers, tags, scope, playback, and curves without creating another effect owner.
  4. The Gate and the Lantern: follow an editable conversation with waits, skip, continue, markers, and real player input.
  5. Events and Sound plus Character Voices: connect semantic beats and reusable audio while keeping dialogue flow separate from playback.

Appearance and Writing

  1. Paints and Layers: edit shared paints, layer order, groups, and reusable Appearance assets.
  2. Layered Lettering plus Outlines and Bevels: compare readable silhouettes, prepared font coverage, shadows, and edge treatment at the saved viewing size.
  3. Text Decorations plus Selective Recolouring: compare patterned typography lines, connected surfaces, semantic selections, and contribution versus composite adjustments.
  4. Inline Images: preserve native image color and inspect prepared silhouette treatment through reveal and text changes.
  5. Writing and Erasing: compare ink coverage, contour tracing, and authored handwriting with their readiness and fallback diagnostics.
  6. Styles and Designs plus Surface Materials and Animated Surfaces: compare persistent Appearance, transient arrival, Writing, tagged Composed Effects, and complete recipes on saved native specimens.

Interaction, Feedback, and Extension

  1. Dialogue and Pages: follow long text, native page overflow, reveal progress, and reusable conversation controls.
  2. Expressive Motion plus Placement and Deformation: compare portable transformations and renderer-specific effects with the text kept readable.
  3. Reactions: inspect finite text-event responses independently from Typewriter, Appearance, and the effect stack.
  4. Custom Extensions: inspect source-backed code effects, action registration, and scene-local ownership.
  5. Spatial Fields: move a shared target through simultaneous native field behaviors and inspect the saved reusable recipes.
  6. Responsive HUD plus Accessible Captions and Karaoke Styles: change native text, layout, and progression while preserving reusable production configuration.
  7. Combat Feedback: inspect semantic emission presets, bounded pooling, stacking, merging, and complete text hosts. Continue into Text Magnifier for direct live interaction with a rendered document.