Learn Through the Samples
The samples form a path rather than a feature dump. Begin with the numbered Learn scenes, move into production dialogue, subtitles, HUD, and long-text examples, then study the Whisperwood capstone scenes to see several systems working together.
- Learn scenes: one concept at a time, including markup, areas, typewriter, actions, placement, corner deformation, and reusable curves and playback assets.
- Production scenes: complete dialogue and subtitle patterns, pooled world-space combat feedback, projected feedback for comparison, timed combo tiers, HUD notifications, and interaction patterns.
- Whisperwood: a holistic demonstration of pacing, effects, input, markers, sound, and presentation.
PlayMaker 2: an inspectable Whisperwood FSM owns dialogue flow, input, variables, waits, callbacks, and event routing while Text Studio owns the rendered line.
PrimeTween: a UI Toolkit notification combines Text Studio glyph animation with whole-element movement, rotation, scale, and opacity.
- Text Gallery: searchable starting objects and editable examples.
- Recipes: focused setups for dialogue, long text, audio cues, markers, and integrations.